Does Swordship support Couch and Online Co-op | VS Multiplayer | Cross Play?
An arcade action video game that lets users control a weapon-less ship, & dodge rival bullets in such a way that the enemies demolish one another.
Can we play Local Co-op in Swordship?
Alas, we can’t play Local Co-op
in Swordship because it does not support any multiplayer mode.
Can we play Online Co-op in
Swordship?
Sadly, we can’t play Online Co-op
in Swordship.
Can we play Local PVP Multiplayer
in Swordship?
Sadly, we can’t play Local PVP
Multiplayer in Swordship.
Can we play Online PVP
Multiplayer in Swordship?
Unfortunately, we can’t play
Online PVP Multiplayer in Swordship.
Can we Cross Play in Swordship?
Sadly, Cross Play is unavailable
in Swordship, which means that players of different platforms cannot play with
each other.
Can we Cross Save in Swordship?
Unfortunately, Cross Save or
Cross Progression might not be available in Swordship but we are waiting for
confirmed news from the developers.
Support |
|
Couch (Shared Screen / Split Screen) Co-op |
No |
Online Co-op |
No |
Combo (Couch + Online) Co-op |
No |
LAN Co-op |
No |
Couch (Shared Screen / Split Screen) VS
Multiplayer |
No |
Online VS Multiplayer |
No |
Combo (Couch + Online) VS Multiplayer |
No |
LAN VS Multiplayer |
No |
Cross Platform Multiplayer |
No |
Cross Progression |
Might Not Support |
Swordship Gameplay:
This game is set in a far future.
The surface of the world is extremely hot & almost uninhabitable due to
global warming. Cities are built for rich people deep inside the water, &
the poor are living in caves, & they leave their caves when it’s night. The
poor feed on food & water, stolen from transport lines. Users will control
a pilot of a ship, & he steals food to feed the poor. Stealing from the
elite is difficult.
The action can be seen from a
bird’s eye perspective. The goal of users is to steal containers from rich
people. Your ship is unarmed so you need to dodge enemy bullets in such a way
that they demolish one another. The stages of this game are generated
procedurally; therefore, every new walkthrough will be different from the
previous.
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