An interview with the worthy developer and founder of Monster Finger Games, James:
Monster Finger Games is a
renowned indie game development company. It is currently run by two gifted
developers. Their first commercial title “Ouya” was released in 2013, followed
by multiple smartphone games for Apple Play Store, and recently their survival
horror title “Alien Scumbags” is launched on Steam.
Across the years, Monster Finger
Games has created several games including Mr Monocle’s Travels, Rush Hour
Mayhem, Dash Tank Fever and Super Renegade Response.
Intelligent and inspiring
streamers, marvelous game developers and publishers are interviewed by us since
January 2020. We have approached the developer and founder of Monster Finger
Games, Mr. James. He obliged us by his time.
The interview session proceeds
as:
Q1. Please introduce yourself and tell us about your studio and your work.
Hi I’m James from Monster Finger
Games, we are a two-person team creating PC games, we started in 2013 creating
games for the Ouya, then created some mobile games for the Play Store and most
recently have released Alien Scumbags on Steam.
Q2. What has inspired you to step into the gaming work?
I have always wanted to make
games and started making them for real at 15, I am now 34 and still love it as
much as I ever did. I love seeing my creations/ideas come to life.
Q3. How has your family and friends supported you?
My partner and children have been
instrumental in me doing what I do, I have a great community of people of
Twitter and FB that have really helped me, especially in darker times.
Q4. Do you prefer to work alone or in team?
I always prefer to work in a team
as I love to bounce ideas off other people.
Q5. What is the fun factor of your work and what makes your work unique?
As a team we love what we do and
I think that shows in our work, I love retro games and play a lot of them so
our games are usually made for people with a love of older games.
Q6. Which improvements did you make in your work over years?
During the years of creating
games I have learnt a lot! As an example, Alien Scumbags started out as a game
jam title and looked and played very different to what it does now, during the
3 years of development I have created a new lighting engine which has really
given it a unique look.
Q7. Will you explain the gameplay of Alien Scumbags to readers?
Alien Scumbags is a 2D horror shooter with a unique blend of laughs and scares, it straddles the line between action and horror and takes a lot of inspiration from classics such as Doom, Duke Nukem and Aliens.
Thank you James for sharing
information about yourself and your work. I'm impressed by your abilities and
passion for work. I have great wishes for you.
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