An interview with Peter Nilsson of Blackfox Studios:
Fatshark is a self-publishing studio that designs, develops
and publishes high profile games for PC and consoles. The studio team comprises
of 120 ablest employees, who are always looking forward to new and exciting
projects. Fatshark has developed Lead and Gold, Vermintide 1, Vermintide 2, Krater and
more games.
Fatshark launches Dreadlands in Early Access, which is developed by the
Blackfox Studios. Blackfox Studios, an Indie Studio founded in 2017, comprised
of experienced and skilled developers. Peter Nilsson is the founder and CEO
of Blackfox Studios. Moreover, he is working as a Creative Director and
Programmer at the company.
Fatshark is approached for an interview and the request is
granted. The interview session is conducted with former senior Fatshark
developer Peter Nilsson, who is currently leading the Blackfox Studios.
Hello Peter Nilsson and a warm welcome to Games Cover!
Q1. Would you tell us a little about yourself, your company, and what drew you to the game industry?
I'm Peter Nilsson, Creative Director and programmer at Blackfox Studios. I
started my professional career as an IT-consultant and worked a lot with
different media it-systems around the world, but being a gamer all my life I
really wanted to get into the game dev scene. So when the chance presented
itself to join a small dev company just starting out in a basement in
Stockholm, I didn't hesitate and jumped on board. That company grew and became
Fatshark, which today is around 120 people. I stayed with Fatshark for over 10
years. I really enjoyed working there, and made lots of friends. But I also had
a dream of starting my own studio with a stronger focus on strategy games. So
with some help from the great guys at Fatshark I started Blackfox Studios and here
we are today, just launched our first game into Early Access! Exciting times
indeed!
Q2: How was the process and experience of developing your first game?
It's really fun developing your own game but it's also very hard, and you
really have to commit it all the way. I had some initial ideas of what I wanted
the game to be but it has taken on a life of its own and evolved a lot since I
presented the first prototype.
Q3: What kinds of games are you looking forward to publish?
More turn based games! We love all kinds of turn-based and strategy games
and that is where our focus is.
Q4. Which of your game are you most proud of and why?
Dreadlands! It's been a long and fantastic road and I'm extremely proud of
what we have accomplished with Dreadlands!
Of the games I've worked on at Fatshark I think the Vermintide series
since it was such a success for Fatshark as a company and for me personally
doing a lot of ai work on the skavens, which by coincidence is actually my army
of choice when it comes to Warhammer.
Q5. Your new turn based skirmish game “Dreadlands” looks beyond awesome! Can you tell us a little bit about the story of the game?
It's a post-apocalyptic setting some years after a very quick world war.
It takes place in the wondrous weird area called Dreadlands. The reason why
Dreadlands is so messed up is because of Glow, a resource found exclusively
there. Glow is astoundingly versatile with near-miraculous properties which you
can sell for a big profit. This has created a gold rush to the Dreadlands and
lots of Gangs fighting for the riches of Glow. But Glow also wreaks havoc on
the nature and animals occupying Dreadlands, mutating them beyond recognition.
In this world the player is trying to establish themselves as one of the top
gangs by doing missions for the different factions, collecting glow and
fighting other gangs.
Q6. What is your next project after Dreadlands?
We don't know yet; we are fully focusing on bringing Dreadlands into full
release.
Q7. Video game developing / publishing can be a tiring process; how will you refrain from burning out?
Yes, it really is. It's hard when you are a small team and really need to
get something ready for an event or a beta or something and there are bugs that
really need to be solved. Personally I try to find energy spending time with my
wife and kids and just try not to think about game dev stuff for a few hours.
Playing some games or painting some miniatures together does wonders for the
stress level.
Q8. What advice do you have for ambitious developers / publishers?
Don't give up. It's really hard to get a game project all the
way from idea to concept to a playable prototype to showcasing it for
publishers and investors. And even harder to get it released. But it’s worth it
in the end.
Blackfox Studios is currently working to release the full version of Dreadlands. We wish Peter greater achievements in future too! Thank you, Peter for taking time for the interview and sharing your experience.
Blackfox Studios is currently working to release the full version of Dreadlands. We wish Peter greater achievements in future too! Thank you, Peter for taking time for the interview and sharing your experience.
amazing conversation
ReplyDeleteHi Mate!
DeleteThank you so much for an encouraging feedback. I hope your day is as awesome as you are. 😀
A lot of interesting information and never giving up is a great advise in no matter what you do in your life.
ReplyDeleteHello Fishaholic!
DeleteThat's great to hear. Thank you for a stimulating feedback. Have a nice day!
Post a Comment