An interview with a talented lone developer, Thomas Maeton:
Sapper Corps is an upcoming PC
game from Thomas Maeton, who has dedicated all his capabilities into building
this unique title.
After noticing his amazing work on Twitter, I approached him for interview and he obliged me by approval. The interview session is conducted with Thomas Maeton.
Hi Thomas & a warm welcome to Games Cover!
Q1. Please tell us a little about yourself & your games?
I first want to thank you for
this opportunity. It is great being able to speak to players and others in the
game development community. I am always excited to talk to players, answer
questions, get feedback, share ideas and just talk with others that are also
excited about video games.
I am excited to be working on
Sapper Corps as my first published game. I have been playing video games since
I was young, starting out with the Super Nintendo and continue today.
For the past decade I have worked
on numerous game development hobby projects and mods for other published games,
but have never taken on a long term commercial project with plans to publish a
completed game.
Q2. Are you a lone developer or working in a team?
I have worked on game development
project teams in the past, but am currently the solo developer of Sapper Corps
and work on all aspects of the game. However, I do utilize commercial products
and exchange advice and feedback in the game development community on best
practices and optimization.
Q3. What are your activities outside of video games?
Outside of working on or playing games, I spend most of my time with my family. As a husband and father, I spend my most of my time with my wife and kids when I am not at work.
Q4. Your game Sapper Corps looks beyond awesome. Update us about its story & gameplay.
Thank you! I am excited to be
working on it.
Sapper Corps is an upcoming PC
game that takes the concepts and components of an RTS, but limits the player’s
control to only a single unit in a first person (or over the shoulder)
perspective, changing the gameplay mechanics from a battle commander’s grand
strategy to an action/adventure strategy game that adds unique challenges for
the player to secure and control key locations on battle maps and conquer enemy
forces in a story driven campaign.
The game’s story revolves around
the Headland kingdom and is broken into chapters and missions. The player takes
on the role of a member of the Sapper Corps (a worker unit within the military
that is responsible for base building, prioritizing battlefield positions and
selecting troop equipment and deployment locations) and joins the Headland army
as they march against the neighboring nations and defend the homeland. Each
chapter focuses on one major conflict in the world and each mission within that
chapter is a battle within that war.
Healers now run when their allies are killed.#SapperCorps #gamedev #IndieGameDev #indiedev #pcgames #indiegame #indiegames #games #pcgaming #gaming #unity3d #madewithunity pic.twitter.com/BCtN6stCNU
— Sapper Corps (@SapperCorps) September 15, 2020
Q5. Which challenges did you face while developing Sapper Corps?
The biggest challenge is always
figuring out the best way to optimize performance. Whether I am working on AI,
spawning hundreds of soldiers onto a battlefield, designing siege mechanics,
programming the sound manager or making graphical direction choices, I always
ask myself how each decision will impact performance and how I can best
approach the implementation.
Q6. How did you handle its art?
I would describe the art for
Sapper Corps as a cross between a toon and a cell shaded style. The game
presents a stylized approach that focuses on readability, modularity,
performance and whimsy. The game is able to combine low poly graphics with more
stylized art for a unique yet performant product.
Sapper Corps - Working on the Enemy Fort at North Gate!#SapperCorps #gamedev #IndieGameDev #indiedev #pcgames #indiegame #indiegames #games #pcgaming #gaming #unity3d #madewithunity pic.twitter.com/6v4z75dqKY
— Sapper Corps (@SapperCorps) September 2, 2020
Q7. What type of games do you like to create?
For me, the most important
question for any game development decision is: “Is it fun?” This is the main
focus of Sapper Corps and any project that I have worked on in the past. I
enjoy creating games that I want to play.
Q8. How has corona virus affected your studio?
I have been able to spend less
time commuting to and preparing for work this past year, giving me more time to
spend with family and work on Sapper Corps.
Q9. What's your future goals?
I would like to continue to
publish games after Sapper Corps is released. I plan to continue the Sapper
Corps series and make more games in the same universe with different genres and
unique stories.
I have considered making an
action adventure or RPG game in the world of Sapper Corps next, but my only
focus at the moment is getting Sapper Corps to a final polished state.
Q10. What advise do you have for new developers / publishers who want to be successful like you?
I think that the most important
things when creating a game is to come up with a clear defined scope, stay
within that scope and write out what needs to be done. I find that my best and
most numerous ideas about Sapper Corps come to me when I am trying to fall
asleep, so I always keep my phone close to my bed and ready to make a few
notes.
Once you have a clear plan, you just have to do it. I find that if you are creating a game that you want to play, developing it is fun!
Thomas, it is an honor to
interview you & I appreciate the time you give me. I believe Sapper Corps
will be a big hit & we will receive more stunning games from you in future
too.
Fans! Sapper Corps is currently in development & you can help this great developer by buying a copy of the game when it is available. You can have a look at its concept art & details by following the official Twitter account.
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