Knockout City Cross-Platform Play, Cross Progression & Online Multiplayer VS:

Knockout City is similar to Dodgeball in gameplay. It is a squad-based multiplayer that allows players to play online against each other. Your objective is to hit rivals from the opponent squad using a ball. Multiple balls are available at your disposal for example Moon Ball lets you jump higher by holding the ball, & the Bomb Ball will blast when it hits a person. This game lets you throw a person as a ball. Charge the ball to avail the ability of locking the ball at a rival or if you want to throw the ball fast then you can’t use the locking ability.

Knockout City Cross Play & Cross Progression
Knockout City Cross Play & Cross Progression
Image Credit: Electronic Arts

Knockout City Cross-Platform Play:

Cross-platform play will be available in Knockout City at release. Knockout City supports cross play between PS4, Xbox One, Switch, PC, & via backward compatibility you can play this game on next-generation consoles: PS5 & Xbox Series X / S.

PC users will be able to enjoy cross-platform play between Steam & Epic accounts. Cross-play feature is available for a total of 9 platforms including PS5, & Xbox Series X & S.

Gather your party members & add your buddies for multiplayer rounds through a cross-play. Knockout City lets you KO enemies in 3 vs 3, 4 vs 4, or free-for-all rounds.


Knockout City Cross Progression:

Knockout City offers cross-progression which means that video game progress & item inventory is connected to an account that users on every platform will be able to access.

Knockout City Online VS Multiplayer Mode
Knockout City Online VS Multiplayer Mode
Image Credit: Electronic Arts

Knockout City Multiplayer Versus:

Multiplayer vs mode is available in Knockout City. Players will be able to join friends / family before competing against rival teams.


Knockout City Release Date:

Knockout City releases on PS4, Xbox One, Nintendo Switch & PC on 21 May, 2021. It is possible to play Knockout City on PS5 & Xbox Series X / S using backward compatibility.

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