Differences between Fire Emblem Engage VS Three Houses VS Heroes:
Fire Emblem: Three Houses
received critical acclamation when it launched in 2019. Fire Emblem Three
Houses received the highest financial success, as almost four million game
copies were sold by the end of 2021. It seemed obvious that the creators would
consider expanding the idea of Three Houses in the sequel.
Fire Emblem Engage took a bold
step of focusing on the most successful mobile game Fire Emblem Heroes that
made over $1 billion since its release in 2017. Heroes is not as fan favourite
as Three Houses, but it is still impressive, & it is financially a very
successful project. Therefore, it does not seem to surprise too much that Fire
Emblem Engage is focused heavily on Fire Emblem Heroes rather than Three
Houses.
The full idea of Engage is built
on Heroes with a twist. The gameplay of Engage is based on recruiting units
from the entire series. Fire Emblem Heroes generates wealth by giving users a
role of summoning random characters, so users can hire hundreds of units. In
the most recent game, a dozen of the game’s most famous characters are
available in the narrative.
Both games use the same idea but
take a diverse approach. Characters summoned in Heroes are controllable heroes,
& if users want to progress through the extremely challenging content, they
need to win the right characters from its virtual slot machine. Summons in
Engage need to be paired up with the remaining heroes to unlock statistics
improvement & powerful new attacks.
Fire Emblem Engage does not offer
an alternative way to summon where a lower ‘bond rings’ can be established
using in-game money. It is the most successful mechanic, offering users a way
to access rings depicting random units from earlier instalments, & even duplicates
can be merged into further dominant forms.
Engage & Heroes summon units in
a similar way, & trust me it is not the best. 1 of the primary aspects of
Heroes is collecting a large pool of jpegs to look respectfully in between
fights, so it is not surprising that they are not given profound representation.
In the latest game, the flatness of images is more visible. The summons seem like
fake characters. They are very crucial to the story. If users haven’t played
the history of Fire Emblem such as from where these summons are taken from,
they would not know why these characters are very important, or even what makes
them different from one another.
The units who do not live in
pieces of jewellery charge a lot better. However, they feel to be dissimilar
from the Three Houses’ well-defined characters. Three Heroes have different
& unforgettable heroes but the cartoon-like extravagant heroes of Engage
look more different, in character & design.
Three Houses is a masterpiece in
speed because it gradually builds its place & dangers before everything gets
opposite of what it was before. Engage offers quick gameplay that has its own
pros and cons. The story does not need time to begin, & fights start in
fast succession that won’t give users much time in between for rest.
If users think that Three Houses
has many side activities that could be tiresome, then Engage won’t waste their
time. The base of Engage has very slight similarities to Three Houses’ expansive
academy. Users can fish & take team dinners, but they won’t be completing
missions there, nor this game wastes users’ time in lesson plans. Three Houses
is heavily focused on exploring the game world while Engage is primarily based
on participating in fights with a little break in between.
During battles, Engage is fast
paced like Heroes but different from Three Houses. Fights can be lengthy &
complicated, but moves & turns from each user are much faster. The battles
of Engage feel new, because its UI is completely remodeled to show every detail
users want to see. Fights in Three Houses feel slow because users need time to
sift through menus for swinging a blade only once.
Engage is not based on Three
Houses but it is heavily focused on Heroes, which can make it an exciting &
competing game.
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